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Old May 16, 2008, 08:07 PM // 20:07   #1
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Default What is the cheapest enchant

Some skills, items, ect, need or have greater effect if you are under an enchantment of any sort.

So if im strickly looking for a long lasting, low energy cost, short cast time and recharge enchant, what should i go with.

I would request that the attribute or the enchant not be in a primary attribute for a specific profession.

Thx.

Sry I guess Im just too lazy to look through all the skills. >.<

Last edited by esthetic; May 16, 2008 at 08:10 PM // 20:10..
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Old May 16, 2008, 08:14 PM // 20:14   #2
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For others, BiP.
For yourself.. probably.. watchful intervention I think.
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Old May 16, 2008, 08:19 PM // 20:19   #3
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Depends what situaltion you want it for. If you play para and are using [[Godspeed] and also have a MM in your team then the most efficient enchant to use is [[Dwayna's Sorrow] for example.
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Old May 16, 2008, 08:37 PM // 20:37   #4
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[skill]Vigorous Spirit[/skill] seems to meet your request. Can you be more specific as to which profession(s) you're interested in?
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Old May 16, 2008, 08:54 PM // 20:54   #5
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[mending],, but only if you are a warrior

On topic, [Vigorous Spirit] works well, since you need no points to extend the duration.

[zealots fire]--> It costs 10 energy, but lasts for 60 seconds, so it may work also, depending on your build.

Last edited by natural_Causes; May 16, 2008 at 08:57 PM // 20:57..
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Old May 16, 2008, 09:01 PM // 21:01   #6
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So you want a long lasting (or quick recharge), low cost enchantment?

From the Monk profession there are only two cheap enchantments that come to mind. Dwaynas Sorrow and Vigorous Spirit, both similar stats wise (cost, recharge, length etc) but Vigorous Spirit is more useful imo.

From the Necromancer profession I can think of some, but they may not be what your looking for.
-Demonic Flesh: Costs 1 energy but sacrafices a little bit of health (20%). Lasts nearly 1 min (like Dark Bond) but has a 1 min recharge.
-Death Nova: Would look odd to use, but has a 30 sec duration even with no points into it. Low cost, NO recharge but has a 2 sec cast.
-Withering Aura: Prob the best enchantment if your going /necro and are melee. Low cost, low cast time, quick recharge and a not bad duration. Also has a use, unlike the ones above

=Mesmer=
Only two enchantments come to mind again, Illusion of Weakness and Channeling. Illusion of Weakness lasts forever (well, until your HP drops below the amount) and isnt too costly. Channeling is good (use wise) and is cheap, good cast time, fairly low recharge and a duration of around 45 seconds (at high Inspiration).

=Elementalist=
The attunements and conjures last a fair amount of time, but they aint cheap, have a normal/slow casting time and fairly long recharge.
Stormdjinns haste lasts around 20 seconds with high enough Air Magic but causes you to lose energy when running. Cheap though, with all the things you need.
Frigid Armor lasts about the same amount of time as it takes to recharge (at high Water Magic) and has the things you need.

=Assassin=
Quite a few are in Critical Strikes (primary) though. The ones that aint are:
Shroud of Distress
Way of Perfection
Way of the Lotus (useless if not using Dual Attacks)

=Dervish=
Aura of Thorns
Sand Shards
Vital Boon
Attackers Insight
Vow of Piety
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Old May 16, 2008, 09:10 PM // 21:10   #7
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[illusion of weakness] lasts as long as you need it, but does cost 10 energy.

[conjure lightning][conjure frost][conjure flame] all last 60 seconds, but also cost 10 energy.

[dark bond] lasts 30 seconds even with no attributes but has no benefit without minions, and it is only 5 energy.
[demonic flesh] only costs 1 energy (and 20% health) but lasts 30 seconds with no attribute points.
[contagion] lasts a full 60 seconds for only 5 energy.
[death nova] lasts 30 seconds at only 5 energy, and has instant recharge.
[masochism] another 5 energy, 30 second spell.

Not sure what you want it for, but there are a lot of possibilities.
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Old May 16, 2008, 09:40 PM // 21:40   #8
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A good one for melee classes would be Live Vicariously and/or Vigorous Spirit. Any one of the conjures lasts for 60 seconds and boosts damage.
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Old May 18, 2008, 05:39 PM // 17:39   #9
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Faithful intervention lasts forever if you can avoid dropping your hp below 50%
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Old May 18, 2008, 06:57 PM // 18:57   #10
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Quote:
Originally Posted by Mithie
Faithful intervention lasts forever if you can avoid dropping your hp below 50%
That's what I'd recommend... if you have NF.
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Old May 18, 2008, 09:49 PM // 21:49   #11
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Quote:
Originally Posted by esthetic
Some skills, items, ect, need or have greater effect if you are under an enchantment of any sort.

So if im strickly looking for a long lasting, low energy cost, short cast time and recharge enchant, what should i go with.

I would request that the attribute or the enchant not be in a primary attribute for a specific profession.

Thx.

Sry I guess Im just too lazy to look through all the skills. >.<
Faithful Intervention is a primary attribute skill. At 0 Mysticism it only provides a 30 point heal. Would certainly work, but not very well unless a Dervish was using it.
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Old May 18, 2008, 11:27 PM // 23:27   #12
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Quote:
Originally Posted by MagmaRed
Faithful Intervention is a primary attribute skill. At 0 Mysticism it only provides a 30 point heal. Would certainly work, but not very well unless a Dervish was using it.
I'm assuming the OP is looking for an enchantment for enchantment's sake, and the enchantment having a useful function is a secondary concern.
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Old May 19, 2008, 01:48 PM // 13:48   #13
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Quote:
Originally Posted by Mithie
I'm assuming the OP is looking for an enchantment for enchantment's sake, and the enchantment having a useful function is a secondary concern.
Maybe, he hasn't made a post since his topic started, but read the post above yours (mine) and pay attention to the bold. I think he is looking to get the most out of it, since he can put points into the attribute.
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Old May 19, 2008, 02:03 PM // 14:03   #14
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Quote:
Originally Posted by esthetic
Some skills, items, ect, need or have greater effect if you are under an enchantment of any sort.

So if im strickly looking for a long lasting, low energy cost, short cast time and recharge enchant, what should i go with.

I would request that the attribute or the enchant not be in a primary attribute for a specific profession.

Thx.

Sry I guess Im just too lazy to look through all the skills. >.<
For the first piece of good advice in this thread:

Don't use items that give you enchantment based bonuses. They are sub-par compared to alternative gear. Use 15^50 on martial weapons and +10AL/+30hp/20%condition inscriptions on shields.

A lot of mobs in the game carry a lot of enchant removal, and you are going to struggle to stay enchanted. It is far better to go with more consistent alternatives.
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Old May 19, 2008, 02:49 PM // 14:49   #15
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Quote:
Originally Posted by JR
For the first piece of good advice in this thread:

Don't use items that give you enchantment based bonuses. They are sub-par compared to alternative gear. Use 15^50 on martial weapons and +10AL/+30hp/20%condition inscriptions on shields.

A lot of mobs in the game carry a lot of enchant removal, and you are going to struggle to stay enchanted. It is far better to go with more consistent alternatives.
Well I would have asked the question what Weapon modifier should i go with >.<

And I think you should prly cary bout three sets of weaps with you in pvp or pve to adjust to the opponents..
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Old May 20, 2008, 05:49 AM // 05:49   #16
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[skill]Guardian[/skill]

12charsss
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Old May 20, 2008, 06:08 AM // 06:08   #17
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I think you didn't read OP's post. Cheap, long lasting. Guardian ends really fast.

If you want an ench just for weapon, go with /E for a Conjure of some kind. 45 seconds, right? And it's not a waste. Or change to 15^50 or 15^stance if you have such.

Unless you are a dervish.
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